FTC Rendering in Fusion 360
  • Introduction
  • Getting Started
  • Appearances
    • Assigning Appearances
    • Commonly Used Appearances
    • Making Custom Appearances
    • Emissive Appearances
    • Decals
    • Texture Map Controls
  • Scene Settings
    • Background
    • Ground Plane
    • Lighting
    • Perspective vs Orthographic
    • Depth of Field
    • Focal Length
    • Aspect Ratio
  • Rendering and Exporting
    • Named Views
    • Constrained Orbits
    • In-Canvas vs. Cloud vs. Local Rendering
    • Exporting/Saving Renders
    • Post-Processing
    • Transparent Background
  • Tips and Tricks
  • Render Gallery
    • Full Robot Renders
    • Subsystem Renders
    • Closeups
  • Other Resources
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  • Metals
  • Plastic/Rubber
  • Wood

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  1. Appearances

Commonly Used Appearances

These appearances closely mimic the appearances of parts commonly found in FTC robots.

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Last updated 4 years ago

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Note: these are simply suggestions. Feel free to experiment with the properties of the appearances to make your own custom appearances!

Metals

Plastic/Rubber

Wood

Used for nuts, bolts, and other fasteners
Used for channel, clamping hubs, and other kit parts
Used for colored metal parts
Used for steel parts such as bearings and steel shafts
Used for motors and some shafts
Used for all transparent plastics + field perimeter
Used for 3D-printed parts
Used for acetal/delrin, HDPE, and other plastics
Used for timing belts, round belts, rubber bands, grip tape, and other soft rubber parts
Used for drive wheels, rubber pads, and other hard rubber parts
Go-to appearance for tables to render on
Go-to appearance for tables to render on
Go-to appearance for tables to render on and flooring
Go-to appearance for tables to render on and flooring