Perspective vs Orthographic

What are the two main camera types and which one should I use?

Perspective and Orthographic are two camera types that define the perspective of objects within the frame.

TLDR: Use perspective for all isometric renders, use orthographic for orthographically positioned renders.

Switching between orthographic and perspective in the scene settings tab

Perspective view displays object with realistic depth, making closer objects appear larger, and farther away objects appear smaller. While this gives the correct depth perception of the objects, it strips away any geometric squareness and scaling.

A perspective render, scaling objects based on depth

Lastly, Perspective with Ortho Faces is a combination of the two; most of the camera angles will result in perspective renders. When the camera is pointed directly at a face (e.g. front and top), it becomes orthographic.

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