FTC Rendering in Fusion 360
  • Introduction
  • Getting Started
  • Appearances
    • Assigning Appearances
    • Commonly Used Appearances
    • Making Custom Appearances
    • Emissive Appearances
    • Decals
    • Texture Map Controls
  • Scene Settings
    • Background
    • Ground Plane
    • Lighting
    • Perspective vs Orthographic
    • Depth of Field
    • Focal Length
    • Aspect Ratio
  • Rendering and Exporting
    • Named Views
    • Constrained Orbits
    • In-Canvas vs. Cloud vs. Local Rendering
    • Exporting/Saving Renders
    • Post-Processing
    • Transparent Background
  • Tips and Tricks
  • Render Gallery
    • Full Robot Renders
    • Subsystem Renders
    • Closeups
  • Other Resources
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  • Changing the Emission Color
  • Adjusting the Luminance
  • Post-Processing

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  1. Appearances

Emissive Appearances

Different from standard appearances, they emit light instead of simply reflecting.

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Last updated 4 years ago

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While not commonly used, emissive appearances can provide additional lighting to the scene and highlight certain parts of the render. Emissive appearances can be accessed through the Miscellaneous and then Emissive folders of the appearance menu.

Changing the Emission Color

  1. While changing the emission color is not as straightforward as changing the color of a standard appearance, it is still fairly simple. The color should be changed in all 3 places shown below to have the proper coloring.

Adjusting the Luminance

Post-Processing

Much like the brightness of the scene can be adjusted, the brightness of emissive materials can be adjusted. Adjusting the brightness to a proper level can be hard without running to check the current look of the render in real-time.

Unlike renders without emissive materials, the rendered output often looks off, with additional work needed to achieve the desired look. The page covers this in detail, but consider adding some bloom, decreasing exposure, and increasing the prominence of shadows.

In-Canvas Renders
post-processing
Changing the base color
Changing the emissitivity color
Changing the highlight control color
Adjusting the luminance of the emmisive appearance
Raw render output (left); post-processed render (right)