# Emissive Appearances

While not commonly used, emissive appearances can provide additional lighting to the scene and highlight certain parts of the render. Emissive appearances can be accessed through the *Miscellaneous* and then *Emissive* folders of the appearance menu.

### Changing the Emission Color

1. While changing the emission color is not as straightforward as changing the color of a standard appearance, it is still fairly simple. The color should be changed in all 3 places shown below to have the proper coloring.

![Changing the base color](https://3851494055-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MXdjswC1LObZYU1tMYC%2F-MXkGiQRKxIGN4sEPHcu%2F-MXkL820lgUoldASi1Gk%2F19b170edaa38fe7d62e739d2c1fb239c.gif?alt=media\&token=8e90a315-36a6-4a98-a9be-c5eea8cfdcda)

![Changing the emissitivity color](https://3851494055-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MXdjswC1LObZYU1tMYC%2F-MXkGiQRKxIGN4sEPHcu%2F-MXkNZ9O38sEFjPMbdYZ%2F206dfa1a83c6669bb02e1c9efe686de9.gif?alt=media\&token=bb25ff88-58eb-400b-bbae-902854a64d52)

![Changing the highlight control color](https://3851494055-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MXdjswC1LObZYU1tMYC%2F-MXkGiQRKxIGN4sEPHcu%2F-MXkMuSuMmAtkeASNeOK%2F984eba59813f15c0b84788a3f1891116.gif?alt=media\&token=e19c5979-c1ed-4a44-8332-9c59a6b58635)

### Adjusting the Luminance

Much like the brightness of the scene can be adjusted, the brightness of emissive materials can be adjusted. Adjusting the brightness to a proper level can be hard without running [**In-Canvas Renders** ](https://renders360.gitbook.io/ftc-rendering-in-fusion-360/rendering-and-exporting/cloud-vs.-local-rendering)to check the current look of the render in real-time.

![Adjusting the luminance of the emmisive appearance](https://3851494055-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MXdjswC1LObZYU1tMYC%2F-MXkGiQRKxIGN4sEPHcu%2F-MXkPeG6CqVEn7Ma2gh3%2F259bb55f78638aa38362227cb3509c8b.gif?alt=media\&token=f8557843-8d31-4157-9aa2-bfcef65f3900)

### Post-Processing

Unlike renders without emissive materials, the rendered output often looks off, with additional work needed to achieve the desired look. The [**post-processing**](https://renders360.gitbook.io/ftc-rendering-in-fusion-360/rendering-and-exporting/post-processing) page covers this in detail, but consider adding some bloom, decreasing exposure, and increasing the prominence of shadows.

![Raw render output (left); post-processed render (right)](https://3851494055-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MXdjswC1LObZYU1tMYC%2F-MXkGiQRKxIGN4sEPHcu%2F-MXkRWhQ1L4A5y3W39fH%2FUntitled%20drawing%20\(25\).png?alt=media\&token=70734018-e73d-42ba-a4ea-cac771e748cc)
