FTC Rendering in Fusion 360
  • Introduction
  • Getting Started
  • Appearances
    • Assigning Appearances
    • Commonly Used Appearances
    • Making Custom Appearances
    • Emissive Appearances
    • Decals
    • Texture Map Controls
  • Scene Settings
    • Background
    • Ground Plane
    • Lighting
    • Perspective vs Orthographic
    • Depth of Field
    • Focal Length
    • Aspect Ratio
  • Rendering and Exporting
    • Named Views
    • Constrained Orbits
    • In-Canvas vs. Cloud vs. Local Rendering
    • Exporting/Saving Renders
    • Post-Processing
    • Transparent Background
  • Tips and Tricks
  • Render Gallery
    • Full Robot Renders
    • Subsystem Renders
    • Closeups
  • Other Resources
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  1. Rendering and Exporting

Constrained Orbits

An alternative to free orbit, constrained orbits help position the camera accurately.

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Last updated 4 years ago

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By default, Fusion 360 uses free orbit to interpret mouse input and rotate the camera relative to the model. While this is generally preferred for CADing, it often makes positioning the camera for renders frustrating. Constrained orbit rotates the camera about a singular axis, enabling precise camera manipulations.

The free orbit menu is accessed at the view menu at the bottom, bringing up a faint orbiting menu. There is a circle for rotating about the y-axis, and lines for rotating about the z and x-axis.

The constrained orbit is especially useful for creating an angled render, such as the one below.

Accessing and using the constrained orbit
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