FTC Rendering in Fusion 360
  • Introduction
  • Getting Started
  • Appearances
    • Assigning Appearances
    • Commonly Used Appearances
    • Making Custom Appearances
    • Emissive Appearances
    • Decals
    • Texture Map Controls
  • Scene Settings
    • Background
    • Ground Plane
    • Lighting
    • Perspective vs Orthographic
    • Depth of Field
    • Focal Length
    • Aspect Ratio
  • Rendering and Exporting
    • Named Views
    • Constrained Orbits
    • In-Canvas vs. Cloud vs. Local Rendering
    • Exporting/Saving Renders
    • Post-Processing
    • Transparent Background
  • Tips and Tricks
  • Render Gallery
    • Full Robot Renders
    • Subsystem Renders
    • Closeups
  • Other Resources
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  • General Tips
  • Keyboard Shortcuts
  • Tables
  • "Custom" Lighting

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Tips and Tricks

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Last updated 4 years ago

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General Tips

When assigning appearances to a robot with colors that are hard to distinguish from each other, it is best to separate each appearance by setting it to a vibrant color and changing it afterwards. For example, Team 9's robot in the CCC was mostly dark; as such the appearances were first set like below and then converted to shades of black and gray.

Keyboard Shortcuts

  • Instead of navigating to the Appearances tab, you can press the A key on your keyboard. This is one of the most useful keyboard shortcuts to know when rendering.

Tables

"Custom" Lighting

Creating a table and placing your models on it in your renders can add another level of depth and realism to your renders. A simple extruded sketch with a wood appearance is all that is needed for this. You can refer to for some of the wood appearances that we like to use.

Sometimes, the or environment you are using just doesn't focus enough light on a certain area, no matter how much you rotate it. If this is the case, you can try creating "custom" lighting. This is done by creating three-dimensional bodies in an area that will not be visible in the render (usually above the camera's position) and applying an emissive appearance to them.

Commonly Used Appearances
HDRI
Appearances are set correctly, but colors need to be adjusted.
A simple rectangular prism with the "3D Maple - Glossy" appearance
FTC 10497 Ultimate Goal robot rendered by FTC 15887, which includes a table
Extruding a 2-dimensional sketch to create "custom" lighting
Result of adding "custom" lighting with a yellowish emissive appearance